TTWO Take-Two Interactive Software, Inc. Loading... : Bullish and Bearish Analyst Opinions
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00:51
Jun 04
Jun 04
Short TTWO just before GTA6 launch as a "sell the news" trade; structural bearish backdrop includes $7.3B accumulated deficit, declining retained earnings, and ~$339M paid to two executives since 2016 (~1/7th of peak cumulative profit), suggesting capital misallocation and deteriorating fundamentals.
MED
14:10
May 29
May 29
The author asks a clarifying question about a bullish parent post on Take-Two's monetization strategy without taking a directional view.
14:08
May 29
May 29
Take-Two's games function as high-margin "casinos" with aggressive monetization; higher base pricing ($90-100) plus microtransactions doubling unit revenue creates a bullish revenue outlook.
MED
02:09
May 29
May 29
The tweet expresses social commentary on market priorities rather than a financial outlook for Take-Two Interactive.
02:57
May 23
May 23
The tweet discusses Take-Two's guidance miss and management's history of walking down expectations, but the author's own text focuses on inflation's impact on consumers rather than endorsing a directional trade.
HIGH
02:48
May 23
May 23
Take-Two Interactive is expected to dominate despite weak guidance because the author believes the game's pricing and recurring revenue will drive massive upside.
HIGH
19:57
May 21
May 21
“TTWO up 10% on the news that it won't delay GTA VI”, “guidance was absolutely terrible but retail doesn’t give a fuck”, and “Take Two is going to 6x their revenue with GTA VI” – the community is ignoring weak guidance. The market rewarded TTWO for not delaying the next GTA title, and retail momentum (especially from fractional shares) keeps the stock buoyant. Play the GTA VI hype cycle; the stock may continue to grind higher despite fundamental concerns. “Guidance was terrible” – any negative news on development timeline could cause a sharp reversal; earnings reaction may be fully priced.
MED
12:33
May 16
May 16
Rockstar spends $2-3.4B on GTA VI, 4-10x more than any competitor, creating a quality moat that has produced GTA V ($1B/year for 13 years) and RDR2. The market values TTWO at 26x FY27 consensus EPS (~$300), but the historical normalized P/E is 40.8x. If GTA VI delivers platform-like recurring revenue, comparable to Roblox/Tencent, the multiple expansion to 40x gives a range of $370-400. Long TTWO to capture a rerating from 26x to 40x+ as the market recognizes the moat from spend, not just content. Author plans to trim at catalyst peak but hold core position for platform validation. GTA VI launch delay, underwhelming sales/online monetization, broader market multiple compression, competitor spending escalation, regulatory hurdles on in-game purchases.
HIGH
03:15
May 15
May 15
Bearish view on TTWO: historical $7.3bn accumulated deficit and excessive executive compensation ($339m since 2016) suggest upcoming GTA release will not translate to meaningful profitability for the company.
HIGH
22:50
Apr 27
Apr 27
Take Two catalyst from GTA 6.
Take-Two Interactive (Rockstar Games) offers a clean catalyst trade ahead of GTA 6 release. The chart looks good and the company has a strong upcoming product cycle that the market is not fully pricing in.
MED
07:00
Apr 24
Apr 24
Bearish view on TTWO due to structural inability to generate cumulative profits for shareholders, suggesting poor capital allocation and persistent value destruction.
HIGH
19:57
Apr 17
Apr 17
GTA 6 is highly anticipated after a massive multi-year wait. There is growing community skepticism that the game will be ruined by microtransactions and "Games as a Service" (GaaS) mechanics. Monitor sentiment closely; if the gaming community rejects the monetization model, the stock could suffer despite high sales. The game could break sales records regardless of monetization complaints, driving the stock higher.
LOW
22:58
Apr 16
Apr 16
Avoid or underweight TTWO due to shareholder-unfriendly capital allocation, evidenced by value-destroying acquisitions, excessive executive compensation, and a lack of dividends coupled with share count dilution.
MED
14:45
Apr 15
Apr 15
GTA V still generates over $1 million a day after 13 years, and GTA VI is the most anticipated game of the generation. Analysts are underestimating the initial sales volume (projected 100M copies in year one) and the long-term microtransaction revenue from a "metaverse-like" GTA Online ecosystem. Hold a long stock position (supplemented by covered calls and cash-secured puts) to capitalize on the upcoming marketing ramp-up and eventual release. Game delays, failure to meet astronomical expectations, or disruption from AI-generated games.
HIGH
19:57
Apr 03
Apr 03
Community member expresses ultra-bullish view on TTWO (Take-Two Interactive) based on the anticipated mega-hit release of GTA6. The expected record-breaking success of GTA6 is predicted to drive the stock price significantly higher (4-5x). High-conviction long-term bet on a flagship product catalyst. No counter-arguments in thread; general risks include product delays, underperformance, or broader market downturn. DEFENSE SECTOR - WATCH | confidence: 0.5 | sentiment: +0.3 Speaker: u/miata_only Thesis: User relays information from defense outlets about a global tungsten shortage, driven by stockpiling for kinetic "Hit to Kill" interceptors. This shortage implies increased demand and potential price pressure for tungsten, benefiting companies involved in its mining or defense manufacturing. A thematic, geopolitically-driven supply chain trade idea in the defense/materials sector. No direct counter in thread; risks include alternative materials, resolved shortages, or misreported information.
LOW
00:52
Mar 07
Mar 07
Take-Two Interactive has a massive catalyst in the future with GTA 6. The recent dip provides an entry point before the release cycle hype fully builds. Buy here; add more if it drops below $200. Delays in the release of GTA 6 would crush the stock.
00:53
Feb 24
Feb 24
These stocks were hammered by "vague AI fears" (e.g., AI tax planning hurting Schwab, AI coding hurting gaming). The sell-off is "lunacy." AI is a tool for these industries, not a replacement. Schwab is trading at <16x earnings (historic low). Exchanges (ICE/NDAQ) are infrastructure that AI cannot replace. LONG. These are "AI Refugees" where the sell-off has created deep value. AI actually does disrupt their core fee models faster than anticipated.
10:31
Feb 23
Feb 23
"There is actually a travel ban in place... School is completely canceled today... There is no online learning." With a travel ban enforcing a captive audience at home and schools closed without remote learning obligations, engagement hours for streaming services and video games will spike significantly in the affected high-population density regions. LONG stay-at-home entertainment stocks as immediate user engagement metrics will benefit from millions of people being housebound. Widespread power outages caused by the storm could render digital entertainment inaccessible.
15:00
Feb 19
Feb 19
"I was doing only NBA 2K gaming content... NBA 2K in real life... that was the video [that went viral]." The "NBA 2K" franchise is not just a game but a cultural platform that bridges gaming and real-world sports for younger demographics. Its ability to spawn careers and sustain engagement outside of the NBA season demonstrates the immense durability and stickiness of Take-Two's IP. LONG TTWO on the strength of its sports simulation dominance. Gamer fatigue or poor execution on future game releases.
22:24
Feb 17
Feb 17
"We've seen video game stocks get hit after a new Google Gemini launched." Generative AI reduces the barrier to entry for game creation (coding, art assets) to near zero. If consumers can generate their own experiences or if small teams can build AAA-quality games using AI, the valuation premium for large gaming studios and engine providers (Unity/Roblox) collapses due to hyper-competition and margin compression. SHORT. The market views GenAI as deflationary for gaming IP value. These companies may integrate AI tools to lower their own production costs, boosting margins.
17:37
Feb 10
Feb 10
Deirdre notes that when Google released "Project Genie" (AI world generation), "You had Unity, Roblox, Take-Two all falling... The entire US software sector is in freefall." The market views generative AI as a displacement threat rather than an enhancement for US gaming and software incumbents. If AI can generate interactive worlds from a prompt, the value proposition of coding engines (Unity) or existing gaming ecosystems (Roblox) is perceived to be at risk of obsolescence. SHORT. Sentiment is currently punishing US software incumbents as "killable" rather than beneficiaries. AI tools could eventually prove to be margin-accretive for these companies if they successfully integrate them, reversing the narrative.
16:11
Feb 10
Feb 10
Kreek argues that kids today will not pay $70-$100 for Grand Theft Auto VI. He notes that when big games launch, kids simply play the free "clone" version on Roblox (e.g., "Jailbreak" instead of GTA). The market consensus is that GTA VI will be a massive revenue super-cycle for Take-Two. The contrarian "Second-Order" view is that the addressable market for premium AAA titles is shrinking because the next generation (Gen Alpha) has been conditioned to expect free content. They are satisfied with lower-fidelity, social clones. AVOID. The revenue projections for upcoming AAA blockbusters may be overstated if they fail to capture the under-18 demographic. GTA VI is a cultural anomaly that transcends generational spending habits, proving this thesis wrong.
About TTWO Analyst Coverage
Buzzberg tracks TTWO (Take-Two Interactive Software, Inc.) across 9 sources. 9 bullish vs 2 bearish calls from 13 analysts. Sentiment: predominantly bullish (32%). 22 total trade ideas tracked.