Razer Dives Into AI for Consumers, Professionals and Gamers

Watch on YouTube ↗  |  January 06, 2026 at 17:09  |  5:22  |  Bloomberg Markets
Speakers
Min-Liang Tan — CEO, Razer

Summary

Razer CEO Min-Liang Tan discusses the company's AI-focused revamp at CES, including a $600 million AI investment and the new Project Motoko AI headphones. He argues AI will disrupt gaming by giving developers and gamers new tools, and says gaming innovation often spreads to the broader consumer market. Razer is dual-headquartered in the US and Singapore and manages a global supply chain split evenly across the US, Europe, and Asia.

  • Razer unveils AI products at CES, including Project Motoko AI headphones.
  • CEO Min-Liang Tan says Razer is investing $600 million in AI across R&D, talent, and compute.
  • Razer pitches Project Motoko as an AI wearable using the universal headphone form factor with dual 4K cameras and five mics.
  • Tan says AI will disrupt gaming and that all future games will use AI tools.
  • Razer's QA Companion aims to shorten quality assurance cycles and cut game development costs.
  • Tan sees vertical AI companies emerging and Razer focusing on the gaming vertical.
  • Razer is dual-headquartered in the US and Singapore, with revenue split roughly one-third each in the US, Europe, and Asia.
  • Tan says supply chain pressure is being managed, but the company remains vigilant.
Ideas
Min-Liang Tan CEO, Razer 0:35
AI gaming is a massive opportunity
AI will disrupt and transform gaming by providing tools for developers and gamers, with products like QA Companion shortening development cycles and reducing costs, and all future games likely incorporating AI. Razer sees a massive opportunity across gaming hardware, software, and services as gamers adopt innovation first.
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Speakers: Min-Liang Tan  · Tickers: AI-SECTOR