Pippen states, "Memorabilia is an all time high right now," and notes that high-end auction houses like Sotheby's (normally known for fine art) are now aggressively targeting sports gear. Sotheby's is a private company. eBay is the primary publicly traded marketplace for sports trading cards, collectibles, and memorabilia. If the asset class is experiencing a secular boom and high valuations, eBay's Gross Merchandise Volume (GMV) in the collectibles category should benefit from increased transaction velocity and pricing. LONG eBay as a proxy for the booming collectibles market. The collectibles market can be a bubble; if the economy slows, discretionary spending on memorabilia often dries up quickly.
Pippen states, "Memorabilia is an all time high right now," and notes that high-end auction houses like Sotheby's (normally known for fine art) are now aggressively targeting sports gear. Sotheby's is a private company. eBay is the primary publicly traded marketplace for sports trading cards, collectibles, and memorabilia. If the asset class is experiencing a secular boom and high valuations, eBay's Gross Merchandise Volume (GMV) in the collectibles category should benefit from increased transaction velocity and pricing. LONG eBay as a proxy for the booming collectibles market. The collectibles market can be a bubble; if the economy slows, discretionary spending on memorabilia often dries up quickly.
When asked about declining NBA ratings, Pippen explains, "People are now engaged in their phone and it takes away from... basketball... people don't really have to watch games anymore." This is the "Attention Economy" zero-sum game. The time users spend not watching live sports is being reallocated to mobile apps. Meta (Instagram/Facebook) and Alphabet (YouTube/Shorts) are the primary aggregators of this fragmented attention. Pippen identifies the smartphone as the direct competitor to the television broadcast. LONG the "Distractors" (Big Tech/Social) that are stealing market share from linear entertainment. Regulatory crackdowns on screen time or social media algorithms; saturation of the digital ad market.
When asked about declining NBA ratings, Pippen explains, "People are now engaged in their phone and it takes away from... basketball... people don't really have to watch games anymore." This is the "Attention Economy" zero-sum game. The time users spend not watching live sports is being reallocated to mobile apps. Meta (Instagram/Facebook) and Alphabet (YouTube/Shorts) are the primary aggregators of this fragmented attention. Pippen identifies the smartphone as the direct competitor to the television broadcast. LONG the "Distractors" (Big Tech/Social) that are stealing market share from linear entertainment. Regulatory crackdowns on screen time or social media algorithms; saturation of the digital ad market.
When asked about declining NBA ratings, Pippen explains, "People are now engaged in their phone and it takes away from... basketball... people don't really have to watch games anymore." This is the "Attention Economy" zero-sum game. The time users spend not watching live sports is being reallocated to mobile apps. Meta (Instagram/Facebook) and Alphabet (YouTube/Shorts) are the primary aggregators of this fragmented attention. Pippen identifies the smartphone as the direct competitor to the television broadcast. LONG the "Distractors" (Big Tech/Social) that are stealing market share from linear entertainment. Regulatory crackdowns on screen time or social media algorithms; saturation of the digital ad market.
When asked about declining NBA ratings, Pippen explains, "People are now engaged in their phone and it takes away from... basketball... people don't really have to watch games anymore." This is the "Attention Economy" zero-sum game. The time users spend not watching live sports is being reallocated to mobile apps. Meta (Instagram/Facebook) and Alphabet (YouTube/Shorts) are the primary aggregators of this fragmented attention. Pippen identifies the smartphone as the direct competitor to the television broadcast. LONG the "Distractors" (Big Tech/Social) that are stealing market share from linear entertainment. Regulatory crackdowns on screen time or social media algorithms; saturation of the digital ad market.