Hasbro, Inc. 실적 발표
Magic up 32% in Q2, raising Wizards outlook
Hasbro delivered strong Q2 with Magic surging 32%, consumer products returning to growth, and full-year guidance raised across revenue, margins, and EBITDA. Management highlighted durability of Magic as a mega-franchise, a new Nintendo licensing deal for Zelda products, and Disney's robust film slate supporting toy demand. Digital gaming strategy is being streamlined with a $56M impairment on cancelled projects, while 2026 is positioned as the peak investment year. Q2 total revenue $1.14B (+16% y/y), Wizards segment up 27% to $664M led by Magic (+32%) on Marvel Super Heroes and Strixhaven launches.
Buzzberg 분석 Magic up 32% in Q2, raising Wizards outlook Hasbro delivered strong Q2 with Magic surging 32%, consumer products returning to growth, and full-year guidance raised across revenue, margins, and EBITDA. Management highlighted durability of Magic as a mega-franchise, a new Nintendo licensing deal for Zelda products, and Disney's robust film slate supporting toy demand. Digital gaming strategy is being streamlined with a $56M impairment on cancelled projects, while 2026 is positioned as the peak investment year. Q2 total revenue $1.14B (+16% y/y), Wizards segment up 27% to $664M led by Magic (+32%) on Marvel Super Heroes and Strixhaven launches. 전체 분석 보기분석 접기
Hasbro delivered strong Q2 with Magic surging 32%, consumer products returning to growth, and full-year guidance raised across revenue, margins, and EBITDA. Management highlighted durability of Magic as a mega-franchise, a new Nintendo licensing deal for Zelda products, and Disney's robust film slate supporting toy demand. Digital gaming strategy is being streamlined with a $56M impairment on cancelled projects, while 2026 is positioned as the peak investment year. Q2 total revenue $1.14B (+16% y/y), Wizards segment up 27% to $664M led by Magic (+32%) on Marvel Super Heroes and Strixhaven launches.
- Full-year guidance raised: revenue growth 5-7%, adjusted operating margin 25-26%, EBITDA $1.45-1.5B.
- New multi-year licensing agreement with Nintendo for The Legend of Zelda products announced.
- Digital gaming portfolio streamlined: $56M impairment on canceled 2028+ projects; total digital spend expected to decline at least 25% by 2028.
지금 중요한 점
이번 발표에서 가장 의미 있는 변화를 정리했습니다.
Marvel superheroes fastest set to $300M
Digital spend to decrease 25% annually by 2028
핵심 내용 3개 더 보기
Share repurchase target raised to $200M
$56M non-cash write-down on digital games
Cyber incident lost $25M, less than feared
보고 실적
| 지표 | 보고값 | 변화 |
|---|---|---|
| CONSUMER_PRODUCTS 매출 | $0.463B | 보고값 |
| ENTERTAINMENT 매출 | $0.0128B | 보고값 |
| 매출 | $1.1396B | +14% 전분기 대비 |
| WIZARDS 매출 | $0.664B | 보고값 |
| 주당순이익(EPS) | $1.28 | -13% 전분기 대비 |
| 매출총이익률 | 76.1% | 보고값 |
향후 가이던스
| 지표 | 기간 | 범위 | 중간값 | 상태 |
|---|---|---|---|---|
| 영업이익률 | FY2026 | 25%–26% | 25.5% | 상향 |
| 영업이익률CONSUMER_PRODUCTS | FY2026 | 6%–8% | 7% | 유지 |
| 영업이익률ENTERTAINMENT | FY2026 | 50% | 50% | 유지 |
| 매출 | FY2026 | 5%–7% | 6% | 상향 |
경영진 분석
confident
Management expressed confidence, raising full-year guidance after a strong first half driven by broad-based growth in Magic and consumer products, with no notable shift in tone from prior calls.
경영진의 AI 분석
Management discussed CharacterOS, an AI-powered behavioral licensing platform enabling Hasbro characters in digital contexts, with a dozen characters already available for licensing pilots through their six-wall AI studio and Eleven Labs' marketplace.
투자 및 생산능력
Management noted 2026 is the peak year for digital investment, with total digital spend expected to decrease at least 25% annually by 2028, while continuing to invest in Magic production capacity and supply chain.
기업발표 이후 수익률
파트너
New licensing deal expands Hasbro's IP-based product lineup, leveraging Nintendo's popular franchise; signals continued strength in premium licensing partnerships.
근거
“we announced a multi-year licensing agreement with Nintendo to develop products inspired by the Legend of Zelda franchise.”
방법론 및 범위
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