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HAS FY2025 Q3 상향

Hasbro, Inc. 실적 발표

Oct 23, 2025 · 04:30 ET Chris CoxFred ReitmanGina Getter earningscall_biz
Buzzberg 분석

Full-year guidance raised, EBITDA ~$1.25B midpoint

Hasbro raised full-year guidance driven by Magic's 55% revenue growth and improving consumer products trajectory. Management highlighted supply chain diversification to reduce China exposure to 30% by 2026 and secured major IP partnerships including Netflix's K-pop Demon Hunters and multiple Universes Beyond for Magic. Magic revenue surged 55% in Q3, led by Universes Beyond sets like Final Fantasy (biggest set ever) and strong backlist performance.

Buzzberg 분석 Full-year guidance raised, EBITDA ~$1.25B midpoint Hasbro raised full-year guidance driven by Magic's 55% revenue growth and improving consumer products trajectory. Management highlighted supply chain diversification to reduce China exposure to 30% by 2026 and secured major IP partnerships including Netflix's K-pop Demon Hunters and multiple Universes Beyond for Magic. Magic revenue surged 55% in Q3, led by Universes Beyond sets like Final Fantasy (biggest set ever) and strong backlist performance. 전체 분석 보기분석 접기

Hasbro raised full-year guidance driven by Magic's 55% revenue growth and improving consumer products trajectory. Management highlighted supply chain diversification to reduce China exposure to 30% by 2026 and secured major IP partnerships including Netflix's K-pop Demon Hunters and multiple Universes Beyond for Magic. Magic revenue surged 55% in Q3, led by Universes Beyond sets like Final Fantasy (biggest set ever) and strong backlist performance.

  • Full-year guidance raised: total revenue growth high single digits, adj. operating margin 22-23%, Wizards revenue growth 36-38%.
  • Consumer products down 7% in Q3 but expected to be flat-to-up in Q4 with accelerating POS and restocking, driven by innovation and shelf resets.
  • Tariff mitigation playbook: aiming for only 30% of toy/game revenue from China by 2026, with 30% from US manufacturing.
CONSUMER_PRODUCTS 매출$797M보고값
매출$1.3875B보고값
WIZARDS 매출$572M보고값
주당순이익(EPS)$1.68보고값
근거 있는 핵심 내용 6개

지금 중요한 점

이번 발표에서 가장 의미 있는 변화를 정리했습니다.

01
Guidance

Full-year guidance raised, EBITDA ~$1.25B midpoint

02
Demand

Magic: Final Fantasy set is biggest in history

03
Product Pipeline

At least one 2026 Magic set could rival Final Fantasy

핵심 내용 3개 더 보기
04
Supply Chain

Tariff mitigation to keep 2025 P&L impact at $60M

05
Demand

Retail inventories down mid-teens, replenishment driving Q4

06
Capex

Exodus capitalized software ~$350M, 85% hit within first year

보고 기간

보고 실적

지표보고값변화
CONSUMER_PRODUCTS 매출$797M보고값
매출$1.3875B보고값
WIZARDS 매출$572M보고값
주당순이익(EPS)$1.68보고값
매출총이익률68.37%보고값
영업이익률24.58%보고값
향후 전망

향후 가이던스

지표기간범위중간값상태
영업이익률FY202522%–23%22.5%상향
영업이익률CONSUMER_PRODUCTSFY20254%–6%5%유지
영업이익률WIZARDSFY202544%44%상향
매출FY20257%–9%8%상향
매출WIZARDSFY202536%–38%37%상향
AI, 자본지출 및 수요 분석

경영진 분석

Confident

Management expressed strong confidence in the business, citing record engagement, raised guidance, and positive future outlook across Magic, consumer products, and digital initiatives.

자본지출

투자 및 생산능력

Management discussed the capitalized software on the balance sheet, which includes development costs for Exodus and other games. The company expects this cost to be depreciated over time once games launch, impacting gross margins but not EBITDA. They also noted that they are investing in digital gaming and strategic partners, with a disciplined, returns-driven approach.

아래에 언급된 기업 8개 모두 표시

기업발표 이후 수익률

고객

고객

Hasbro's supply chain diversification is enabling distribution into new retail formats globally, including Chilean bodegas (Cencosud chain).

근거
“from bodegas in Santiago to dollar stores in Peoria”
Chris Cox

파트너

파트너

Hasbro secures a major licensing deal with Netflix for K-pop Demon Hunters, expanding its toy and game portfolio with a hot new entertainment property.

근거
“we announced an exciting collaboration tied to Netflix hit film K-pop Demon Hunters product is expected to hit shelves in 2026”
Chris Cox
파트너

Hasbro's Universes Beyond for Magic includes TMNT (Paramount), Star Trek (Paramount), and The Hobbit (Warner Bros), signaling deepening IP partnerships.

근거
“Teenage Mutant Ninja Turtles, The Hobbit, Star Trek, and Marvel Super Heroes”
Chris Cox

경쟁사

경쟁사

Mattel is a co-licensee for K-pop Demon Hunters, competing in dolls/figures while Hasbro handles other categories; underscores shared IP access.

근거
“Mattel's doing basically dolls and figurines”
Chris Cox
외부 신호

공급망 알파 · 3발표 이후 수익률

A1

Hasbro expects to source only 30% of toy/game revenue from China by 2026 and 30% from US manufacturing, drastically reducing tariff exposure.

근거
“by 2026 we expect approximately 30% of our total Hasbro toy and game revenue will be sourced from China and 30% of our revenue will be based in the U.S.”
A2

Hasbro's retail inventories are down mid-to-high teens entering Q4 but order book is accelerating, suggesting restocking demand that could boost Q4 CP revenue.

근거
“our retail inventories were down kind of mid to high teens in the U.S. coming into fourth quarter. Our order book has accelerated versus what we've seen in previous fourth quarters.”
A3

Final Fantasy is already Magic's biggest set ever, and management sees at least one 2026 set that could rival or beat it, suggesting the Universes Beyond growth runway is far from exhausted.

방법론 및 범위

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